21. Applications of Evolutionary Computation :
Author: edited by Anna I. Esparcia-Alcázar.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer Communication Networks.,Computer science.,Computer software.

22. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

23. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


24. Audio programming for interactive games /
Author: Martin D. Wilde.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer game music.,Computer games-- Programming.,Computer sound processing.,Computer game music.,Computer games-- Programming.,Computer sound processing.
Classification :
MT723
.
W55
2004


25. Basics of game design
Author: Moore, Michael E.
Library: Central Library and Documents Center of Al-Zahra University (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games
Classification :
QA
76
.
76
.
C672
M6158
2011


26. Beggining RPG maker XV Ace /
Author: Darrin Perez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design
Classification :
GV1469
.
3


27. Begin to code with Python /
Author: Rob Miles.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming.,Python (Computer program language),Computer programming.,Python (Computer program language)
Classification :
QA76
.
73
.
P98
M51
2018


28. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

29. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

30. Beginning Android 3D game development
Author: Robert Chin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
C45
2014


31. Beginning 3D game assets development pipeline :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; Computer animation ; Maya (Computer file) ; Unity (Electronic resource) ; -Computer games ; Programming ; Video games ; Design ; Three

32. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011


33. Beginning 3D game development with Unity 4 :
Author: Sue Blackman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
.
B58
2013eb


34. Beginning 3D game development with Unity 4 :
Author: Sue Blackman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
.
B58
2013eb


35. Beginning Java 8 games development /
Author: Wallace Jackson ; technical reviewer, Chʹad (shod) Darby.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Java (computer program language),Video games-- Design.
Classification :
QA76
.
76
.
C672
J33
2014eb


36. Beginning game level design
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Level design (computer science) ; Computer games ; Programming. ;

37. Beginning game programmin
Author: / Jonathan Harbour
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
H37
,
2005eb


38. Beginning iOS 3D unreal games development
Author: Robert Chin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
C45
2012eb


39. Beginning iOS 3D unreal games development
Author: Robert Chin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
C45
2012eb


40. Beginning math concepts for game developers /
Author: John P. Flynt, Boris Meltreger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Calculus.,Computer games-- Programming-- Mathematics.,Video games-- Design.,Calculus.,GAMES-- Video & Electronic.,Video games-- Design.
Classification :
QA76
.
76
.
C672
F589
2007eb

